Businesses are finding a wide variety of applications for augmented reality and virtual reality tools, from training to rapid prototyping to enhancing marketing materials. Add that demand to consumer interest in the technologies for entertainment, gaming, retail showcasing, and more, and it’s not surprising that IDC has predicted that the overall AR and VR headset market is set to grow from 8.9 million units in 2018 to 65.9 million units by 2022.

To read this article in full, please click here

(Insider Story)