For the last few years, I've been running into presentation after presentation on generative art, meaning art created with code. Two talks at the Strange Loop 2018 conference in September were the last pushes I needed to dig into it. When I did, though, I stumbled on a few setup issues that left me scratching my head and slowed me down. Below, I'll briefly describe what P5.js is, what some of the initial roadblocks were, and how you can jump right into making some art using P5.js and ES6. Next week, we'll look at some of the API basics and attempt to make a watercolor effect. But first, a note on creativity.
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